/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using UnityEngine;
using Spine;
namespace Spine.Unity {
public class SkeletonDataAsset : ScriptableObject {
#region Inspector
public AtlasAsset[] atlasAssets = new AtlasAsset[0];
#if SPINE_TK2D
public tk2dSpriteCollectionData spriteCollection;
public float scale = 1f;
#else
public float scale = 0.01f;
#endif
public TextAsset skeletonJSON;
public string[] fromAnimation = new string[0];
public string[] toAnimation = new string[0];
public float[] duration = new float[0];
public float defaultMix;
public RuntimeAnimatorController controller;
public bool IsLoaded { get { return this.skeletonData != null; } }
void Reset () {
Clear();
}
#endregion
SkeletonData skeletonData;
AnimationStateData stateData;
#region Runtime Instantiation
///
/// Creates a runtime SkeletonDataAsset.
public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAsset atlasAsset, bool initialize, float scale = 0.01f) {
return CreateRuntimeInstance(skeletonDataFile, new [] {atlasAsset}, initialize, scale);
}
///
/// Creates a runtime SkeletonDataAsset.
public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAsset[] atlasAssets, bool initialize, float scale = 0.01f) {
SkeletonDataAsset skeletonDataAsset = ScriptableObject.CreateInstance();
skeletonDataAsset.Clear();
skeletonDataAsset.skeletonJSON = skeletonDataFile;
skeletonDataAsset.atlasAssets = atlasAssets;
skeletonDataAsset.scale = scale;
if (initialize)
skeletonDataAsset.GetSkeletonData(true);
return skeletonDataAsset;
}
#endregion
public void Clear () {
skeletonData = null;
stateData = null;
}
public SkeletonData GetSkeletonData (bool quiet) {
if (atlasAssets == null) {
atlasAssets = new AtlasAsset[0];
if (!quiet)
Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
Clear();
return null;
}
if (skeletonJSON == null) {
if (!quiet)
Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
Clear();
return null;
}
#if !SPINE_TK2D
if (atlasAssets.Length == 0) {
Clear();
return null;
}
#else
if (atlasAssets.Length == 0 && spriteCollection == null) {
Clear();
return null;
}
#endif
if (skeletonData != null)
return skeletonData;
AttachmentLoader attachmentLoader;
float skeletonDataScale;
Atlas[] atlasArray = this.GetAtlasArray();
#if !SPINE_TK2D
attachmentLoader = new AtlasAttachmentLoader(atlasArray);
skeletonDataScale = scale;
#else
if (spriteCollection != null) {
attachmentLoader = new Spine.Unity.TK2D.SpriteCollectionAttachmentLoader(spriteCollection);
skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale);
} else {
if (atlasArray.Length == 0) {
Reset();
if (!quiet) Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
return null;
}
attachmentLoader = new AtlasAttachmentLoader(atlasArray);
skeletonDataScale = scale;
}
#endif
bool isBinary = skeletonJSON.name.ToLower().Contains(".skel");
SkeletonData loadedSkeletonData;
try {
if (isBinary)
loadedSkeletonData = SkeletonDataAsset.ReadSkeletonData(skeletonJSON.bytes, attachmentLoader, skeletonDataScale);
else
loadedSkeletonData = SkeletonDataAsset.ReadSkeletonData(skeletonJSON.text, attachmentLoader, skeletonDataScale);
} catch (Exception ex) {
if (!quiet)
Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
return null;
}
this.InitializeWithData(loadedSkeletonData);
return skeletonData;
}
internal void InitializeWithData (SkeletonData sd) {
this.skeletonData = sd;
this.stateData = new AnimationStateData(skeletonData);
FillStateData();
}
internal Atlas[] GetAtlasArray () {
var returnList = new System.Collections.Generic.List(atlasAssets.Length);
for (int i = 0; i < atlasAssets.Length; i++) {
var aa = atlasAssets[i];
if (aa == null) continue;
var a = aa.GetAtlas();
if (a == null) continue;
returnList.Add(a);
}
return returnList.ToArray();
}
internal static SkeletonData ReadSkeletonData (byte[] bytes, AttachmentLoader attachmentLoader, float scale) {
var input = new MemoryStream(bytes);
var binary = new SkeletonBinary(attachmentLoader) {
Scale = scale
};
return binary.ReadSkeletonData(input);
}
internal static SkeletonData ReadSkeletonData (string text, AttachmentLoader attachmentLoader, float scale) {
var input = new StringReader(text);
var json = new SkeletonJson(attachmentLoader) {
Scale = scale
};
return json.ReadSkeletonData(input);
}
public void FillStateData () {
if (stateData != null) {
stateData.defaultMix = defaultMix;
for (int i = 0, n = fromAnimation.Length; i < n; i++) {
if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0)
continue;
stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
}
}
}
public AnimationStateData GetAnimationStateData () {
if (stateData != null)
return stateData;
GetSkeletonData(false);
return stateData;
}
}
}